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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.27 09:05:00 -
[1]
Originally by: oniplE
Originally by: Hydrogen
Anyway, you are obviously biased and clueness, there is no point in "complaining" here idd cuz its obviously filled with curse fanboys screaming about a ship that used to be a solopwnmobile and now is just a good ship.
Every try killing stuff with a pilgrim? I think not.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.16 15:59:00 -
[2]
Pff, why would anyone pick a pilgrim for gang support instead of a curse? Pilgrim has no role once they took away its solo ability with the nos nerf. CCP broke it. Not much more to say.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.17 01:46:00 -
[3]
Originally by: Feng Schui Edited by: Feng Schui on 17/11/2007 01:00:07
well.. just fought a vagabond (i know, i know, usually, on TQ, its a draw due to TD + transversal).
vagabond maintained around 2,000 transversal, and still hit me with his AC's (using tracking speed disruption scripts). lol.. so, now, not only are TD's worthless against missle boats and drone boats, but they are useless against turret boats now as well \o/
farewell amarr recon. wish ccp would give me back that training time.
edit:
found this on the "Pilgrim still sucks thread".. so we can get a yellow line with a cynical response, but nothing on the real threads? 
Originally by: CCP Atropos Thankyou for your astute insights into the current state of the Amarr recons, in particular the Pilgrim.
However, making many threads on the same topic will not urge us into changing the ship.
QFT, R.I.P. pilgrim.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.18 00:15:00 -
[4]
The pilgrim fails miserably. Yes it does.
-NOS only works if you arent hurting your opponent, ie he doesnt have to rep like mad -NOS stops working when you need it to work, ie when youre hurting your enemy -TD doesnt work against projectile fall off and with the combination of not even being able to neut projectiles to stop firing its a real friggin treat to use TDs. NOT. -TD doesnt work against missiles and in combination with missiles not even being neut'able to eliminate either this ship fails.
It fails, it fails, it fails. End of story.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.18 05:16:00 -
[5]
Originally by: EeViLbOrNe ChIlDhAsPaWnD welkom to being Amarr, we get nerf'd at every turn, about twice as much as everyone else...
this is why i say, if you can pvp with Amarr, you are teh pwn...
And we are expected to not complain about this because there has been a promise of an oomph coming our way. Well if they gonna break half our **** for months and months that oomph better be a friggin total rewamp of half our ships or its gonna be worth bantha poodoo.
They did a great job fixing our khanid ships, yep. But to fix the rest of our ships its gonna take alot more then just a few tweaks and I hope ccp has the oomph-meeting soon, because half of us will be in our graves soon waiting for it.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.18 15:03:00 -
[6]
IF ccp doesnt want to touch the way nos/neut work at all for fixing pilgrim then they should give pilgrim vastly, and i mean sick, cap recharge rate so it can win a cap battle with neuts against a bigger ship with cap boosters without draining himself dry.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.18 16:09:00 -
[7]
Originally by: Depp Knight Minmie recons will win a web battle against any bs Gal recons will win a damp battle against any bs Cal recons will win a jamming battle against any bs Amarr recons will not win a nos battle against any bs. Large nos's/neuts are as good as a bonused med nos/net on the amarr recons. Slightly less cap drain per sec but way more range.
I see this is a huge problem under the current nos script.
This exactly is the current problem. CCP is cheating us again, when is this gonna end?
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.23 10:12:00 -
[8]
Hah, you know we can forget abou any amarr fix. CCP basically said: "There is no problem with amarr just a few ships that need a little love" Wich means they basically denied anything being wrong with amarr ew and lasers. CCP will never learn to fix stuff from the core. Stupid duct tape fixes makes me sad. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.28 17:18:00 -
[9]
Originally by: Feng Schui This should probably be at the top, since CCP Zulu claims he reads the ships and modules forums.
Its sad that he doesnt think amarr cap bonus is a bull**** bonus. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.02 08:27:00 -
[10]
Bump for the new year ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.06 00:26:00 -
[11]
Originally by: Madla Mafia Pilgrim and Curse are both up on my hangar wall as decoration. They need love, or they are staying there.
Im still waiting for a reason to train the last bit for this ship.  ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
|
Posted - 2008.01.06 21:27:00 -
[12]
Originally by: Depp Knight Everyday hurts being a Pilgrim pilot. Maybe the only thing we can do is get a petition going and email it. Who shall start it. We can start it right now.
Just put your name down that you want the pilgrim to be boosted as soon as possible and ill send it away. But we really need more numbers. Or we can sit here and just say the same stuff over and over. Up to you but atm we all know the pilgrim is like HD-DVD. Dead and looking like it wont come back.
Or we could just keep posting in these large threads with millions of arguments and prove once and for all zulu doesnt read the forums as he claimed. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.09 07:04:00 -
[13]
Originally by: Zhulik I like them the way they are, thank you very much :)
Good for you but it seems many others arent. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.10 04:14:00 -
[14]
Originally by: Kingwood
In all honesty though, I think the Sacrilege will be nerfed first.
Id like to dare them do that, theyll lose half of the amarr population over the night. We dont have many working ships. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.10 16:10:00 -
[15]
Originally by: Kingwood Edited by: Kingwood on 10/01/2008 15:19:35 Edited by: Kingwood on 10/01/2008 15:19:05 I am honestly thinking about just giving up on Amarr and skill either Gallente or Minmatar Cruiser to 5 also. No sense to keep betting on a dead horse. CCP Zulupark is Caldari, so not gonna choose that race. 
I cant be arsed to train another race because ccp cant balance the races. They either do it in boost patch or im out to find a new game  ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.14 14:05:00 -
[16]
Originally by: Kruel I've been using a nano Pilgrim. It's good for catching frigs! Not sure it's good for anything else though. 
Just end this CCP and give it a friggin range bonus already.
We dont need a frig catcher, we got inties, destroyers and sentinels for that. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.15 09:10:00 -
[17]
Originally by: EvilFree The only thing I ask to keep me happy in a Pilgrim is a boost to nos/neut range.
At present this ship is useless in gangs due to the crap range on it.
Yeah but it cant lose the nos strength bonus, that would make it utterly crappy. -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.15 10:56:00 -
[18]
Originally by: Grytok There was a good suggestion over in the Game Development section of these forums.
Advanced Energy Emission Systems (Rank 8) Advanced operation of energy transfer array and other energy emission systems. 10% range bonus to energy emission weapons per skill level. Skill Requirements: Energy Emission Systems LvL 5
This would give 18.9 km on a T2-NOS/Neut with max skills, and would let you stay comfortable out of web-range.
But then everyone would get range bonus on amarr ew.
Should we add advanced extra web range, ecm and damp skills aswell?
I think ccp should fix the damn ship instead. -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.15 12:50:00 -
[19]
Originally by: Cailais
Originally by: Lyria Skydancer
Originally by: Grytok There was a good suggestion over in the Game Development section of these forums.
Advanced Energy Emission Systems (Rank 8) Advanced operation of energy transfer array and other energy emission systems. 10% range bonus to energy emission weapons per skill level. Skill Requirements: Energy Emission Systems LvL 5
This would give 18.9 km on a T2-NOS/Neut with max skills, and would let you stay comfortable out of web-range.
But then everyone would get range bonus on amarr ew.
Should we add advanced extra web range, ecm and damp skills aswell?
I think ccp should fix the damn ship instead.
No, because the other recons bonuses to web range, ecm and damps already allow them to operate outside of web, and indeed warp scramble/dis range: in fact thats the point. Hence its a very valid suggestion.
(Oh and Amarr EW is Tracking Disruptors, not neut/nos which is a speciality module bonus)
C.
No amarr ew is a mix of td and nos. -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.16 07:19:00 -
[20]
Originally by: Sofring Eternus
Originally by: Lyria Skydancer
Originally by: Grytok There was a good suggestion over in the Game Development section of these forums.
Advanced Energy Emission Systems (Rank 8) Advanced operation of energy transfer array and other energy emission systems. 10% range bonus to energy emission weapons per skill level. Skill Requirements: Energy Emission Systems LvL 5
This would give 18.9 km on a T2-NOS/Neut with max skills, and would let you stay comfortable out of web-range.
But then everyone would get range bonus on amarr ew.
Should we add advanced extra web range, ecm and damp skills aswell?
I think ccp should fix the damn ship instead.
There already are skills for extra ECM and Damp range, just like TD's.
Long Distance Jamming(4): 10% optimal per level to ECM, TP, TD, RSD Frequency Modulation(3): 10% falloff per level to ECM, TP, TD, RSD
Yeah my bad, I meant more like range bonus to web and scramble for example. It would be silly wouldnt it? -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.16 14:39:00 -
[21]
Originally by: Grytok
Originally by: Lyria Skydancer
Originally by: Sofring Eternus
Originally by: Lyria Skydancer
Originally by: Grytok There was a good suggestion over in the Game Development section of these forums.
Advanced Energy Emission Systems (Rank 8) Advanced operation of energy transfer array and other energy emission systems. 10% range bonus to energy emission weapons per skill level. Skill Requirements: Energy Emission Systems LvL 5
This would give 18.9 km on a T2-NOS/Neut with max skills, and would let you stay comfortable out of web-range.
But then everyone would get range bonus on amarr ew.
Should we add advanced extra web range, ecm and damp skills aswell?
I think ccp should fix the damn ship instead.
There already are skills for extra ECM and Damp range, just like TD's.
Long Distance Jamming(4): 10% optimal per level to ECM, TP, TD, RSD Frequency Modulation(3): 10% falloff per level to ECM, TP, TD, RSD
Yeah my bad, I meant more like range bonus to web and scramble for example. It would be silly wouldnt it?
I don't know for sure, would it be really bad to have Advanced Skills to improve range on Webs and Scrams?
/me likes
Increased webrange for everyone would kill inties as a shipclass. Too much that needs rebalancing if you do this. -------------------------------------------
[Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.20 14:17:00 -
[22]
Originally by: Gods Coldblood
I do not think any recons should have a hac tank either and i still donÆt think there supposed to be solo wtf own ships
You fail to grasp the design of pilgrim and curse. This is not something the amarr people have come up with, this is how ccp designed amarr recons and now they jacked them up without fixing it.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.21 02:22:00 -
[23]
Bump so ccp doesnt miss this thread either and fix TDs for amarr.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.21 11:55:00 -
[24]
Originally by: Gods Coldblood
Originally by: Hydrogen
Originally by: Gods Coldblood I personally think all amarr pilots seem to want all their ships redone.. Each race has weaknessÆs, amarr likes to moan about theirs the most... I know some really good amarr pilots, even after some nerfs they have used their knowledge of the game and still made an effective setup whether its solo pvp or gang warfare..
I do not think any recons should have a hac tank either and i still donÆt think there supposed to be solo wtf own ships
There are enough Amarr whine threads. It is not even hard to find those. As long as you do not have any constructive addition based on facts, or arguments,... for that long please just refrain from posting here.
This is - if you had the time to read - an Amarr Recon thread. Any construcitve addition or critic welcome - Trolls please post elsewhere.
haha sorry if i upset u but im not trolling, u are if u ask me!! The tank on ANY recon is their bonus to ewar, yes, EWAR.. If u fail to realise this then lol. So if i am right in thinking u want the curse to have a tank like a full tanked hac plus the use of ewar at the same time???.. U fail to understand what i was saying it was a constructive criticism, ur just hurt because u cant solo pvp in it with a 99% probability of wining aginst a good pvper....
In a small gang warfare the curse or pilgrim are still very very effective..
Pilgrim effective in gang warfare? You smoking again? Curse yeah, because it has the range but not pilgrim. You also utterly epically fail to grasp the inherent design of amarr recons that scream for a tank unlike the other recons. They differ alot from the other 3. This is something ccp came up with not us. Then ccp nerfed everything about it and now they havent fixed it.
Either they give us EW that disables every weapon system (or something as useful as long range webs) or they fix the tank capability of pilgrim regarding to nos/neut warfare.
------------------------------------------- [Video]The Inquisition II - Vanguardian |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.23 18:12:00 -
[25]
Edited by: Lyria Skydancer on 23/01/2008 18:12:56
Originally by: Gods Coldblood
I have one question tho; If the pilgrim can use a covert ops cloak do u think its fair to let it have a tank of a curse?
I dont know how often we need to say this but here goes:
-ccp created pilgrim without range bonus to nos -this mean pilgrim is close range ship -this means it will take alot more damage then ANY other recon in combat -therefor IT NEEDS MORE TANK
Why should the other recons be able to tank battleships through speed or ew but the pilgrim not? Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.29 02:27:00 -
[26]
Originally by: Kadoes Khan
Quote: I am annoyed with seeing amarr are broke threads all the time when i know amarr are actually really good race to be.. I think the film http://oldforums.eveonline.com/?a=topic&threadID=688507 here really proves it..
Do you see people arguing that the Armageddon is not a good ship? In fact I think it's been pointed at several times its one of the exceptions in the Amarr fleet that are actually quite powerful. This thread isn't about the Armageddon it's about the Pilgrim and to a lesser extent the curse.
QFT. Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.30 20:47:00 -
[27]
Bump, read the thread ccp and fix it. Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.08 00:09:00 -
[28]
Originally by: Dromidas Shadowmoon I agree.. nerf the curse, boost the pilgrim
Painfull I kinda agree with this. Curse sucks anyway and gets melted by pretty much anything with a cap booster and some range. Atleast give us our pilgrim back with some tanking power, it has a purpose because it can cloak. Why fly a curse when you can fly a zealot or sacri, except when you need to kill capital tanks. Yea zealot can pop inties too, you dont need a curse for it. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.02.25 18:27:00 -
[29]
Edited by: Lyria Skydancer on 25/02/2008 18:28:32 Fix pilgrim.
Why?
People see pilgrim on scanner: "haha, well just gank it and thats it"
People see falcon on scanner: "**** we had upper hand but now we need to abort, no way we can reach the falcon and it just popped up when we started fighting" -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.03.11 20:12:00 -
[30]
bump, so this piece of crap ship gets buffed next patch together with the AFs. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.03.11 23:33:00 -
[31]
Originally by: Riaz Qaadir I agree something is needed for the Pilgrim, but i'm not sure if there is an issue with the Curse with its combination of mobility and ability to alpha a ships cap.
Pilgrim I would probably try to improve the cap warfare parts of the ship by doing: 1) Add ship role bonus reducing cap use of neuts. 2a) Then either increase the amount bonus of nos/neuts or 2b) Change the bonus to ROF so that you increase the chance of hitting a nos cycle when they have more cap than you or neuting before they have chance to use all the cap from a cap booster.
Not sure if this is enough but I think its a good starting point to improving the Pilgrim.
The fix for pilgrim and curse is easy. Give them a bit higher neut bonus per level and change pilgrims damage bonus to a range bonus.
THIS = AMARR RECONS FIXED once and for all. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.03.11 23:34:00 -
[32]
Originally by: Sean Faust So let me get this straight... You're complaining that a ship designed to function solely as a SUPPORT ship cant be a solopwnmobile?
Wow.. I'm shocked
NONE of the ewar ships were designed to be "solo" pvp ships, or even high damage ships. None of them were ever designed or intended for use as anything more than SUPPORT. Understand this and you'll see that they aren't as broken as you might think.
Support ship with 12km neuts? You fail. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.03.11 23:57:00 -
[33]
Edited by: Lyria Skydancer on 11/03/2008 23:57:11
Originally by: Firkragg
Originally by: Lyria Skydancer
Originally by: Sean Faust So let me get this straight... You're complaining that a ship designed to function solely as a SUPPORT ship cant be a solopwnmobile?
Wow.. I'm shocked
NONE of the ewar ships were designed to be "solo" pvp ships, or even high damage ships. None of them were ever designed or intended for use as anything more than SUPPORT. Understand this and you'll see that they aren't as broken as you might think.
Support ship with 12km neuts? You fail.
Agreed pilgrim cant do much solo anymore and its rubbish in gangs due to its small engagement range.
Exactly and I dont understand why ccp doesnt fix it with a fix that so easy to make:
-INCREASE NEUT/NOS BONUS PERCENTAGE PER LEVEL ON BOTH RECONS -CHANGE PILGRIMS DRONE DAMAGE BONUS FOR A NEUT/NOS RANGE BONUS LIKE THE CURSE
Its as simple as that and both curse and pilgrim will then be inline with minmatar and caldari recons Id say. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.03.12 00:13:00 -
[34]
Originally by: Grytok ...
Still even the curse needs a bit better neut efficiency, pilgrim also. And pilgrim needs range instead of damage bonus. Thats it. Why doesnt anyon fix this? Its such an easy fix. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Home 0f Bored Occultists
|
Posted - 2008.03.18 11:01:00 -
[35]
Originally by: Depp Knight Signed. Enough is enough. There are some great ideas in this thread. Its really about picking which one. A simple changed like the pilgrim losing its dmg bonus for nos/neut range is one of them.
Cannot be any simplier than that.
/signed. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Home 0f Bored Occultists
|
Posted - 2008.03.18 11:54:00 -
[36]
Originally by: Rodj Blake If the Pilgrim lost it's drone damage bonus in favour of a range bonus, this forum would be full of people complaining that it had been nerfed and could no longer kill anything.
And they'd have a very good point.
Problem is more that the recons arent balanced between eachother.
A rapier can do around 270dps while a pilgrim (with the damage bonus) only reaches 238dps. And no, you cant count high slots for damage on a pilgrim because they are filled with cap warfare.
This is the real reason why ccp doesnt want to remove the damage bonus and give it a range bonus. Because removing the damage bonus will make the pilgrim do half the damage of the rapier for example. They dont want to just give it range without removing something else but nothing else can be removed. They dont want to boost the drone damage because that would make them look stupid for nerfing pilgrims bandwidth in the first place.
CCP dug a deep hole with this ship and they dont know how to fix it without embarrassing themselves. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Home 0f Bored Occultists
|
Posted - 2008.03.18 13:14:00 -
[37]
Originally by: Grytok I can't repeat myself often enough.
Removing the dronedamage bonus is a big NoNo.
To fix the Pilgrim by giving it range and not making the Curse obsolete, you just have to switch around the NOS/Neut bonus on the Pilgrim from amount to range.
Pilgrim would do it's job perfectly fine, but the Curse would still beat it in the CapWarfare as it simply destroys tons more.
Note: A Pilgrim without the amont-bonus would still be able to run a Rep + Scram + TDs or your MWD without a CapBooster. Do the math yourself if you don't believe me.
This is prolly a good idea yea. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Home 0f Bored Occultists
|
Posted - 2008.03.19 17:19:00 -
[38]
Edited by: Lyria Skydancer on 19/03/2008 17:19:36
Originally by: Kal'Kalagan
If you give the Pilgrim a Nos/neut range bonus (which I believe it does need), it wil be overpowered as it will have tank crippling neut abilities from safe ranges and enough mid slots to fit a a massive array of EW. You probably couldn't nano it effectively but 6 mids would give it insane EW strength on top of its ability to warp and position while cloaked.
Comments?
No it wont be OP because it would barely be able to run neuts anyway without the amount bonus AND it does less dps then a rapier. I see absolutely no problem with this. The only problem is that people still have the 75m3 bandwidth pilgrim stuck in their minds.
Pilgrim has pitiful damage after the nerf. Switching the amount bonus to a range bonus for nos/neut WONT OP it. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Home 0f Bored Occultists
|
Posted - 2008.03.19 17:32:00 -
[39]
Originally by: Diomidis If the Covert Cyno original idea is obsolete, other Races will ask for another "Role Bonus" also, and that won't OP the Pilgrim as a Recon. It will still field sub-par eWar for using in a gang. And should other Recons get a role bonus that complements their ewar bonuses aswell, the Pilgrim will be even more "use-less" for gangs.
So all-in-all you insist on meh solo-capability boosts that WOULD NEVER happen, or not-so-clever bonus changes that SHOULD NEVER happen... 
Please explain the logic behind not wanting to switch pilgrims nos/neut amount bonus to a range bonus so it gets inline with other force recons? -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Home 0f Bored Occultists
|
Posted - 2008.03.21 14:50:00 -
[40]
I like radical ideas. Sad thing is though that it takes ccp several years to even try a radiacal change. At most the just change a few values here and there in the code for each patch. This is the reason why AFs are STILL not fixed. Anything that requires more then just a number tweaking will take atleast a year or two for them to manage. Wich is sad face. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Home 0f Bored Occultists
|
Posted - 2008.03.24 16:06:00 -
[41]
Originally by: Cailais CCP in their infinite wisdom and limitless stubborness just refuse to admit they 'forgot' about these ships and even more damningly refuse to do anything about it.
This. Its always the same. Instead of just admitting theyve made a mistake and promise that they are looking into it asap they just go mute instead. Hence this super long thread that is still going. -------------------------------------- [Video]Skirmish Warfare II |

Lyria Skydancer
Home 0f Bored Occultists
|
Posted - 2008.03.27 19:09:00 -
[42]
Originally by: Vadimik Edited by: Vadimik on 27/03/2008 18:46:12
Originally by: Reto what ppl want for the amarr recons is simply to juicy. you want to suck away a bc's cap in 30 secs, jam and gun it down and cloak afterwars while also being almost immune to other kinds of EW. it is simply not alright and gives you too much advantages and almost no single disadvantage. whining is dumb in this case and wont change anything even if you make this thread twice as big. ccp isnt dumb and does not give in to large whine threads but reasonable and fair ideas.
Erm, sorry, but something like a 40%/level to nos/neut range with 15%/level to amount (5% less than curse) [or a 20%/level to range and 20%/level to amount] is exactly consistent with all other recons in this game. All force recons get exactly the same bonuses to E-war and only lack a pathetic 5% damage bonus on one of their split weapon systems.
Yeah but all other recons use non sized modules. There is no small/medium/large damp, web, ecm, tp nor scram. THATS why amarr recons cant be shoved into the same logic and the amounts per level. ok? -------------------------------------- [Video]Skirmish Warfare II |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.15 13:05:00 -
[43]
I like this new sig Hydro.
OT: Fix curse and pilgrim. YES curse also needs a fix. -------------------------------------- [Video]Skirmish Warfare II |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.15 13:30:00 -
[44]
Originally by: Umar Khattab
Yeah, falcons are just fa*ggy ships, let's face it.
QFT. -------------------------------------- [Video]Skirmish Warfare II |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.16 14:18:00 -
[45]
Originally by: Horny girl1 haha, after nano nerf... curse will be only good in station.... Amar recons are really bad LOL
It's not like nano curse was such a winner in the first place after years of nerf bat abuse. -------------------------------------- [Video]Skirmish Warfare II |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 00:00:00 -
[46]
Edited by: Lyria Skydancer on 17/04/2008 00:00:31
Originally by: Caelum Dominus A Curse is a demanding ship to fit and fly, but once you get it right there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly.
I agree about your points on the Pilgrim, though.
You know that's a classic. What you mean is that with top skills the curse doesn't suck while other recons are ok with ok skills, good with good skills and awsome with awsome skills. Curse is just ok with awsome skills. It doesn't mean it is balanced with the power of caldari and minmatar recons.
This is exactly what people claimed about other amarr ships. They were wrong. Amarr got boosts left and right, because they were wrong. Wrong. -------------------------------------- [Video]Skirmish Warfare II |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 08:33:00 -
[47]
Edited by: Lyria Skydancer on 17/04/2008 08:34:01
Originally by: Caelum Dominus Edited by: Caelum Dominus on 17/04/2008 07:15:44
Originally by: Lyria Skydancer You know that's a classic. What you mean is that with top skills the curse doesn't suck while other recons are ok with ok skills, good with good skills and awsome with awsome skills. Curse is just ok with awsome skills. It doesn't mean it is balanced with the power of caldari and minmatar recons.
This is exactly what people claimed about other amarr ships. They were wrong. Amarr got boosts left and right, because they were wrong. Wrong.
I think anyone with half a brain would draw a more reasonable conclusion from a post that doesn't even contain the word "skill". Let me rephrase for the sake of those who don't:
The Curse is a demanding ship to fit and fly in terms of player skill, since it relies entirely on manipulating something you cannot monitor. Once you get it right, however, there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly. Most people seem to be living in the past and insisting on a NOS-oriented fit, and it's a ridiculously bad idea. The Curse remains powerful.
Here's a little something to get you started - fit at least two Neutralizers, no Nosferatu and certainly no capacitor booster.
Some facts to make it simple:
1. If you have falcons/rooks and huginns/rapiers you DO NOT NEED A CURSE.
2. Curse sucks for solo because sacrilege will outperform it by huge margins
3. Wich means curse is just a poor mans gang and solo ship. There simply is no reason to fly a curse. Minmtar and caldari recons do the anti nano/disrupting better and hacs are better solo ships.
gg curse.
Do you realise how pathetic curses are? I've seen curses lose against injected zealots and even harbingers. |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 09:15:00 -
[48]
Originally by: Opertone people under estimate the curses power with tracking disruptors tracking disruptors shut down the best of the best turrets
nowadays the tracking disruptors affect the falloff... with 3 tracking disruptors on a non specialized ship i could effectively stop enemy turret fire... by limiting their range to 10 km
curse can limit enemie's range on turrets to 8 kms, shut down small ships with neutralizers and feed on large ship's capacitor with vampires...
missile boats are shield tanked, shield tank is fragile and cap intensive, normally missile boats do not have room or power grid for cap booster, so it is easy to shut down a smaller missile boat
the only ship which curse will have problems with is the sacrilege - non shield tanked, cap injected missile boat and drake - massively tanked missile boat, tank of which can not be broken by cap warfare
what concerns a curse versus a raven - the curse can break the ravens active tank with ease, but it can not withstand incoming fire, some possible way is feeding on the ravens tank and tanking the curse as a response
curse can solo all frigates, all turret ships and majority of industrials curse only can't take - Ravens, sacrileges, drakes
curse role is not so bad, what do you think?
All those points are moot.
Dual long range webs nail a target in mid space to almost a halt. No injection is going to save you.
Falcons/rooks can jam several battleships out of combat, eccm or not. If a falcon wants to jam a BS he will. ECCM is not enough.
There is no point in flying the curse unless you can't fly other ships that fill the role you're looking for. |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 10:21:00 -
[49]
Originally by: Opertone you haven't tried a DISRUPTING on a MEGATHRONE
go try for yourself, you will see that you can keep megathrone outside of the turret range with an overheated web, you can MWD out of megathrones range
you just never use turret disruptors, and you should
curse >>> all turret ships
webbs >> MWD zealot
go learn something before saying bad things
You have no clue about real combat. Why?
Tracking disrupted mega will kill anything that tries to web it (unless its a huginn) if he tries to get back to a gate. TD fail nr 1 because a falcon and rook can protect their sub 10km tacklers against the mega by jamming it.
Webs > mwd zealot? What does this have to do with the curse? Do you seriously mean that the curse should web the zealot while holding 2 TDs on it? hahahaha, wait.....hahahaha. You sure you know what you're talking about? -------------------------------------- [Video]Skirmish Warfare II |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 10:59:00 -
[50]
Originally by: Opertone check the tracking distruptors again, use the range disruption again
curse MWDs faster than a MEGA curse can bring MEGA's range to 12 km, it can stay 30 km away...
it is simple
Not it's not simple.
THIS is simple:
To be able to prevent ANY lock at all on the MEGA eventhough it has ECCM from 150km distance.
-------------------------------------- [Video]Skirmish Warfare II |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 23:10:00 -
[51]
Originally by: BobMoo22
Originally by: Lyria Skydancer
Originally by: Opertone check the tracking distruptors again, use the range disruption again
curse MWDs faster than a MEGA curse can bring MEGA's range to 12 km, it can stay 30 km away...
it is simple
Not it's not simple.
THIS is simple:
To be able to prevent ANY lock at all on the MEGA eventhough it has ECCM from 150km distance.
and do 0 damage in the process...
The curse is totally safe from a normal thron at 30k that it might as well be at 150k. The thron's guns can't hit it. The thron's drones (ogre's) can't get near it. At the same time, the curse is killing the thron, while the caldari recon is what, trying to stare then to death? 
The curse is balanced. It is by far the best solo recon. It is a great ship to fly. It is perfect as it is.
The pilgrim on the other hand...
You're taking things out of context. Curse is worthless in a gang if you have options to field ecm and web recons. Curse is worthless solo if you can fly hacs like sacrilege. Yeah it is a pretty worthless ship. -------------------------------------- [Video]Skirmish Warfare II |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 23:10:00 -
[52]
Originally by: Madla Mafia
Originally by: Caelum Dominus I'd much rather fly a Neutralizer-fitted Curse over a Sacrilege for purposes of solo PvP anyday, because the sheer destructive power of a perma-running Neutralizer and 300+ DPS is far more effective than a Sacrilege doing 400-some DPS but lacking the many abilities of a Curse to stay out of harm's way and shut his opponent(s) down entirely.
How do you get 300 dps out of a curse?
He is making stuff up like the majority of the anti amarr squad. -------------------------------------- [Video]Skirmish Warfare II |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 23:40:00 -
[53]
Originally by: Etho Demerzel Edited by: Etho Demerzel on 17/04/2008 23:37:37
Originally by: Lyria Skydancer
You're taking things out of context. Curse is worthless in a gang if you have options to field ecm and web recons. Curse is worthless solo if you can fly hacs like sacrilege. Yeah it is a pretty worthless ship.
Look at the bright side, the Curse is not an Arazu or a Lachesis. THOSE are worthless ships for real...
That is also true. |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.18 08:19:00 -
[54]
Edited by: Lyria Skydancer on 18/04/2008 08:18:48
Originally by: Caelum Dominus Edited by: Caelum Dominus on 18/04/2008 08:17:51
Originally by: Lyria Skydancer He is making stuff up like the majority of the anti amarr squad.
Right.
The lack of research you've put into the Curse before you commenced your whining crusade is blatantly obvious. The Curse isn't as straightforward to fly as the Sacrilege. I guess that makes it hard on some people.
I'm done here, this isn't going anywhere.
I'll destroy your nano curse in a zealot even. That's how crappy curse is. Want to bring your curse to orvolle and have a go? |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.18 09:18:00 -
[55]
Edited by: Lyria Skydancer on 18/04/2008 09:18:33
Originally by: Caelum Dominus
Sure, I wouldn't mind others having a chance when they are faced with the sheer destructive power of a Curse. ^^
I'm still waiting in orvolle. You can grab that nano curse of yours and have a go at my zealot. It would be quite pathetic if you lost because zealot uses very cap depended weaponry and only turrets. -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.18 09:20:00 -
[56]
Originally by: Caelum Dominus
Is that so? I had no idea. Either way it's not going to happen, since I'm deep in 0.0 and so is my Curse.
How convenient. -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.18 09:34:00 -
[57]
Originally by: Riho
i probably would kill your zealot or make you run in my curse :P but... still 7 days to amarr cruiser 5... so it has to wait a while :P
You have to fit it like he said he fitted it. Single TD and nano. No cheating. |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.18 10:30:00 -
[58]
Originally by: Riho
my fit is nano and 1 td :) what is fine as i know exactly how to fight a zealot :P
Great :-) |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.19 23:31:00 -
[59]
Originally by: Hydrogen Edited by: Hydrogen on 19/04/2008 09:09:51 Actually I do not like the attitude of CCP balance team:
1. things are changed inconsistently (esspecially in case of cloaks) 2. to patch a major problem, they apparently do not consider the impact on small groups, eg. NOS to Amarr Recons 3. apparent mistakes result in silence by CCP if only the group of people voicing the fact is small enough 4. patches rush in fast, fixes to patches take loooooong, up to 1-2 years, eg. lower EM resist on ships after Laser nerf - how long did they take for the fix?? 3 years? Or was it 4? 5. ...
The attitude by CCP towards the affected players really bothers me.
I agree. It is quite pathetic how little effort is put into balancing. Other mmo's do balance changes in every patch basically. Here it seems to take years. Fail. -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.22 04:50:00 -
[60]
Originally by: Depp Knight Current crying at my curse setup. It just isnt effective anymore.
Wait for nano nerf for the final nail.... -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.22 06:59:00 -
[61]
Originally by: Julius Romanus
Originally by: Lyria Skydancer
Originally by: Depp Knight Current crying at my curse setup. It just isnt effective anymore.
Wait for nano nerf for the final nail....
As zulu has described his intentions, yep. He might as well have said "like the curse" at the end of his description of his plan for ships to unnano.
They actually broke the curse long before this. Both recons are broken. The only reason they have survived so many nerfs is because they were terribly imbalanced to begin with. It's why for example the armageddon has survived so many nerfs. Lasers with rof bonus is extremely powerful.
Sad thing is that ccp balances stuff once every two years while other mmo's put in balance changes in EVERY patch. -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.22 10:05:00 -
[62]
Nano's and OD's and PolyCarbs won't speed stack for example. -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.24 11:42:00 -
[63]
Originally by: Red Thunder btw, the nano nerf wont effect this ship too much as it only has 2 of each speed mod. it will have the biggest effect on things like nano phoons that rely on 3 or 4 OD and 3 polys etc
I think you misunderstand the nerf. If you put in 2xpolycarb + 1xspeedmod, that is going to be it. More then that will too harsh penalty on. -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.24 13:13:00 -
[64]
Originally by: Red Thunder we need nano ships in the game...they are the ships which rely a lot on player skill, as pvp is very fast and you must process a lot of infomation. Removing nano ships is just promoting the boring bs slugfights which requires 0 player skill, and will be the death of small corps as they cannot possibly fight.
CCP will not fully nerf nano ships, as they would lose thousands of players, including myself.
Skill? Don't make me laugh. Flying nano's is NOT hard. Really, it's not. -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.24 14:54:00 -
[65]
Originally by: Red Thunder
you obviously dont have much expirience in decent nano gangs trying to take on larger gangs....engagements like this are far from easy.
I've done my share of nano-faggin. It isn't all that hard. I've done all kinds of different warfare. I'm not making alot of these things up. Nano's are overpowered and are breaking the game. -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.24 16:20:00 -
[66]
Edited by: Lyria Skydancer on 24/04/2008 16:20:34
Originally by: Red Thunder so you prefer blob warfare where you win out of sheer numbers instead of skill?
That's who you think I am? I'm in a one man corp waging war against corps and alliances on my own. You can see my videos if you don't belive me. Fail. Blob warfare has nothing to do with this anyway because nano's blob 99% of their targets aswell. Nano is not a blob counter. Nano's are simply blobs that cannot be blobbed themselves. A K A I WIN BUTTON. -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.17 05:48:00 -
[67]
Originally by: Feng Schui Over 1000 posts and still no acknowledgment from CCP. 
They really need to do something about the pilgrim.
|

Lyria Skydancer
Eve Defence Force Interstellar Alcohol Conglomerate
|
Posted - 2008.06.23 02:14:00 -
[68]
Originally by: Tarron Sarek
Originally by: Vladimir Norkoff A paper thin ship whose primary function (neut/nos) forces it to operate within web range?
Well this could be fixed by giving the Pilgrim the Nos/Neut range bonus instead of the amount bonus.
No because neuts have sizes and the amount bonus is there to make neuts useful. Webs, TPs, scrams arent sized so they only need the range bonus. Neuts need 2 bonuses to be useful. This mean in short that pilgrim has been short of one bonus. If you change amount bonus to range bonus it will still suck badly. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.25 13:02:00 -
[69]
Originally by: Tarron Sarek Webs and Scrams are not racial EW, just like Nos. TPs are (like ECM, RSDs and TDs). So this is a bit apples and oranges. Especially since TPs (/RSDs/TDs) actually need their strength bonus.
Recons are EW ships. Recons counter your own race with suitable bonuses. That is why minmatar recons get long webs+TDs to counter speedy ships for example. You can go anal all you like about the word but everything that is bonused on a recon is ELECTRONIC WARFARE in one way or another. Sure nos/neuts isnt technically ELECTRONIC warfare but that doesnt matter. You seem to be perfectly fine with falcon getting dual bonuses to EW, with you logic that would make the other recons suck because they only get one bonus to their EW?
So no, its not apples and oranges. The recons bonuses are balanced when you ADD up both bonuses together. Why the hell do you think people arent complaining about rapiers? Because long webs+tps are still good because webs are very good.
You just want to keep pilgrim nerfed because of a word technicality. Nos DOES need str AND range bonus to be useful. End of story. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.25 20:48:00 -
[70]
Bump for obvious fix. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.26 02:16:00 -
[71]
Originally by: Jalif
Cause if you don't, nobody will fly the curse anymore because the pilgrim has the ability to fit a covert-ops cloak which curse cant.
Wait because people fly alot of rooks, huginns and lachesis because they have more dps then their cloaking counterparts? Your argument is FAIL. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.26 20:42:00 -
[72]
Edited by: Lyria Skydancer on 26/06/2008 20:42:24
Originally by: The ArchWarder
Range isnt everything, and most of you are probably to lazy to fit your pilgrims for todays eve.
Yes it is and the fits youre talking about are fail because you can kill those targets in a arbi or hac aswell. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.06.28 17:02:00 -
[73]
Originally by: C0NRAD I would like to point out there is nothign wrong with the pilgrim in its current form, as a combat operationship it operates fine, which cause the dilema that the curse which is supposed to be our combat operation recon fails.
Now simply changing the pilgrim to a range bonus really dosne;t help this situation, no matter how much you buffed the curse, range bonus just inpowers the pilgrim further, especially versus things such as vagabonds.
How ever id liek to point out a few things, about our opossing races, Rapier > Huginn thansk to the extra low, and again the arazu is much prefered over the lachesis thank to the extra lows and cloak. Now all the combat recon ships got extra meds which is fine if i actually wanted to use said meds for a shield tank. But to be perfectly honest after fitting all my Ewar, points, web, im out of shield tanking slots.
In my opinnion the pilgrim is fine, what fails epically is the curse and that needs altering. Its not the comparrison in tank that needs altering its the comparrison in DPS over EWAR. The lowest DPS boats are the caldari which boast the highest ewar potential of all recons. the curse and pilgrim are at the other extreme they lack the Ewar self protection but have a highish DPS to cover for it. Now comparing with the Lachesis and Huginn both these boats have more DPS on paper due to other damage bonuses. But these bonuses arn;t really used a huge amount due to the fitting constraints in CPU and powergrid to really maximise these fits. But they are available options.
Perhaps a better fix would be to give the curse a Launcher rate of fire bonus over the tracking disruptor bonus. This would bring it more into line with the philopshy of the khanid ships. At the end of the day no recon is supposed to be a substitute for a HAC, there usefull assets for removing tactical advantages the enemy has, be that speed, Tank, DPS what ever.
The pilgrim is not fine. It needs range bonus just like ALL other recons. Adjust drone bays accordingly so that curse gets same dps as other combat recons like huginn and pilgrim gets same dps as rapier. Simple fix. The problem that ALL force recons somewhat void their combat recon counterparts is a differnt matter. That needs to be fixed for all races but fix pilgrim first so it is in line with the other races force recons. |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.06.28 18:06:00 -
[74]
Originally by: Diomidis
The Pilgrim is broken via the Medium Nos/Neut modules, not it's hull bonuses.
Perhaps adding special bonuses for it to use Heavy Neuts/NOSs without an amount bonus, but with less cap usage bonuses (and fitting requirements of course) would make more sense: 24km range, but with enough cap killing potential to really threaten BSs/BCs. People suggesting range over amount simply do not understand how NOS/Neuts work... And adding 3x ewar related bonuses is in-consistent to other cloaking recons...
Yes exactly. The problem is that neuts/nos are sized unlike other ew. To give them "recon-power" they need both a range AND a strength bonus. The problem is that both these ships use up 2 bonuses for it and one of the ships, pilgrim, doesnt even get one of the bonuses it should get; range. Effectively curse and pilgrim have one bonus less. The strength and range bonus for both these ships needs to be wrapped up into ONE single bonus. This gives pilgrim the range bonus it needs and the curse gets a missile bonus or something.
Yeah the curse would get a boost by this and one could argue its better then other combat recons. Solution: Boost damage on all other combat recon with higher dmg bonuses.
Pilgrim fixed and all combat recons fixed. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.11 02:00:00 -
[75]
We fix can please pilgrim? ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.30 07:32:00 -
[76]
Originally by: Frankinator Um, you obviously havent flown the Pilgrim on the test server lately. If anything its better now with the nano nerf.
Better or not on sisi; Pilgrim still sucks. Sorry, but they need to give it RANGE just like other recons. End of story. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.04 17:18:00 -
[77]
Give range to pilgrim like all other force recons. NOW! ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.04 20:20:00 -
[78]
Originally by: VJ Maverick
Originally by: Ashaz
Originally by: Lyria Skydancer Give range to pilgrim like all other force recons. NOW!
yea what he/she said. How hard can it be to realize that this is the main issue with this ship?
I disagree. I prefer the drone bonus over a range bonus on this ship any day, especially with the upcoming changes. A close range, AB fitted pilgrim will be downright scary after the next patch.
it already has a drone bonus and it needs a drone dmg bonus because it doesnt have its highs free to put weapons in like other recons. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.04 21:06:00 -
[79]
Edited by: Lyria Skydancer on 04/08/2008 21:05:55
Originally by: Aleus Stygian Edited by: Aleus Stygian on 04/08/2008 20:53:58
Originally by: Lyria Skydancer it already has a drone bonus and it needs a drone dmg bonus because it doesnt have its highs free to put weapons in like other recons.
Better then to add a highslot, and next let Recons work better as utility ships.
The Pilgrim is meant to operate within 10 km. That's why it has a cloak. And it quite purposefully has higher DPS than other Recons. The real problems that it faces is slipping away from HACs coming at it from out of its range so that it can't jam or cloak, the lack of an effective ECM, and a very pointed weakness against missiles. And these things should be solved through other measures.
Higher dps then other recons? You have any idea how much dps a huginn has? After the nerf pilgrim and curse dont have anything near "good" dps. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.05 11:42:00 -
[80]
Originally by: Aleus Stygian
Originally by: Lyria Skydancer Higher dps then other recons? You have any idea how much dps a huginn has? After the nerf pilgrim and curse dont have anything near "good" dps.
Why don't you tell me? Preferably assuming highest skills possible for both ships.
Anyway, the greater problem is missiles being able to **** everything over, including drones.
Well you got my point. Wich is: Dps advantage of amarr recons is an old myth. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.21 19:56:00 -
[81]
Originally by: Madla Mafia After the new patch, both Amarr recons might become hangar decoration. Onto...a new class of ships that isn't worthless?
Amarr recons are failboats compared to amarr hacs. Who in their right mind flies them. ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.28 18:14:00 -
[82]
Pilgrim needs to get its range like all other recons. ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.28 18:25:00 -
[83]
Edited by: Lyria Skydancer on 28/08/2008 18:25:58 Edited by: Lyria Skydancer on 28/08/2008 18:25:33
Originally by: Boz Well Will the pilgrim really suffer that much post-patch, assuming CCP's wonderful changes go through as planned? It still won't be much for gang work, I'll definitely give you that, but for ganking it seems like it'd do decently well
You either need to give the pilgrim range or means to run tank AND neuts. If range cant be its tank then you need to give it means to tank at the range it operates at. Pick one. ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.09.01 21:34:00 -
[84]
meh, still no fix? |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.09.03 19:44:00 -
[85]
Originally by: Rudy Metallo Stop *****ing because the curse and pilgrim arent solopwnmobiles any more. They're still an invaluble asset to any gang, which was their intended role as Cov Ops and the role in which all Cov Ops flourish.
Does the Rapier have more DPS than the Pilgrim? Yes. Would I rather have a pilgrim in a gang with me. You bet your ****ing balls I would. What would I rather have, a stationary target that can rep itself til friends arrive, or a slightly more mobile target that mostly just flails hopelessly while our guns rip it to shreds?
The Amarr recons are not hanger decorations, they are in their intended role. Quit yer *****ing.
Sorry but you have no clue about recons. Go fail somewhere else. Oh and why dont you come by our space with a gang of 5 cruisers + 1 pilgrim and ill come meet you in 5 cruisers + 1 any recon and mess you up? ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.09.05 15:33:00 -
[86]
Originally by: Commander Krispy
Originally by: Madla Mafia Yeah, until the Pilgrim gets range (or some other boost I can't think of now) then:
Pilgrim = Hangar Decoration
LOL you're crazy to say that ! Pilgrim not bad if you know how to play it ! 
I fly curse and pilgrim, and for me pilgrim is a good close combat ship, and good for assassin job that's all !
Not the same role than curse ...
Wth are you on about? I can rip your pilgrim in half with my sac any day and my sac can solo anything you can and more. ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.09.09 17:54:00 -
[87]
Originally by: Angelina Arwen
Originally by: Commander Krispy
Originally by: Lyria Skydancer
Wth are you on about? I can rip your pilgrim in half with my sac any day and my sac can solo anything you can and more.
In 1vs1 you're sac can kill me yes, but you have to find me first ;)
Pilgrim choose his target ... not the target who choose pilgrim :p
And apart from t1 cruisers, what targets are you choosing again?
Made up ones, like all the others that claim pilgrim is fine. ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.29 16:35:00 -
[88]
fix pilgrim. ----------------------------------------- [Video] The Cruise |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.31 06:16:00 -
[89]
Originally by: El Yatta Right now, the pilgrim is hopeless.
qft ----------------------------------------- [Video] The Cruise |
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